Description

Seven contestants are invited to a luxurious mansion whose host likes to play tricks on the guests by creating surprises and setting traps throughout the house. 

During their visit to the mansion, each contestant must wear a device on their wrist that measures their heart rate. If their heart rate reaches a certain level, an alarm goes off. During the game, the alarm can sound a maximum of three times, but any more than this the contestant is out of the game for good. If they manage to keep their heart rate below a certain point they have the chance to win a huge cash prize.

As a twist, there is a ‘mole’ planted in the house pretending to be the guest and part of the competition. The ‘mole’ is aware of the hosts’ plans and knows exactly where and how the tricks are hidden. The contestants must work together to expose the mole as if the ‘mole’ survives until the end of the game, the prize money is lost but if they can expose the mole and have them kicked out of the mansion the prize pot is up for grabs.

Can the contestant control his/her sensitivity, stay calm, and win the race and will they be able to get rid of the ‘mole’ before the end of the game?